﻿using UnityEngine;

namespace Services.StaticData
{
    [CreateAssetMenu(fileName = "LevelData", menuName = "Static/Level")]
    public class LevelStaticData : ScriptableObject
    {
        public GameObject FloorPrefab;

        public GameObject ObstaclePrefab;
        public int ObstacleValue;
        public float ObstacleHealth;
        
        public GameObject ExitPrefab;

        public GameObject BombPrefab;
        public int BombValue;
        public float BombHealth;
        public float BombRadius;
        public int BombDamage;

        public GameObject GunPrefab;
        public int GunValue;

        public GameObject LifePrefab;
        public int LifeValue;

        public GameObject AmmoPrefab;
        public int AmmoValue;
    }
}